

The weapon first appeared in the press beta release of Doom.
#QUAKE II GUNS CODE#
All original code and models are copyrighted by Kryten. FrikBot is also by FrikaC and is used with permission. Railgun code originaly by FrikaC and is used and modified with permission granted by FrikaC. Anything ported from Quake 2 is used under the permissions granted by id Software.
#QUAKE II GUNS SOFTWARE#
Anything not copyrighted by id Software is copyrighted by thier creators. We do not recommend using the grenade launcher in confined areas.Īll code, models, and sounds in this modification are copyrighted by id Software unless is otherwise stated. Grenade Launcher: The grenade launcher is useful for delivering firepower into hard to reach areas or clearing out potential ambushes. Therefore the aliens can’t easily trace it back to you. Throwing the hand grenade does not make a sound. The longer you hold an active grenade, the farther you’ll throw it. Hand Grenade: Twist the grenade to activate the fuse timer. The long spin up and spin down time makes the chain gun most effective for sustained attacks. Fire in short burst until you can effectively steady your aim.Ĭhain Gun: The chain gun makes mince meat out of your enemy, but requires an insane amount of ammunition. Machine Gun: Although this weapon is easy to use, its light weight allows for considerable kickback that will push your gun up.


It eats more shells than the Shotgun, but the show is well worth it. The slow firing rate may only give you a few chances to bring down the enemy before he’s able to engage you up close. Super Shotgun: This is the uncompromising big brother to the Shotgun. The shotgun is effective against Strogg Guards and Flyers. Perfect for the less than proficient marksman. The spread of the shotgun blast makes close combat more damaging, but long range attacks easier. Shotgun: This uses shells for ammunition. Useful for taking down Guards as well as exploding barrels and setting off shootable buttons and secret doors. Press a number key or use the inventory to select a weapon.īlaster: This is the standard issue rechargeable energy side-arm.

Each has a particular advantage given the combat situation. There are a variety of weapons available to you. I have also added other things like the Frikbot, and a function that uses the players velocity to calculate where to launch a monsters projectile. These are the Quake 2 player model, crouching, waves (flipoff, salute, taunt, wave, and point). Electro converted the models and yelled at me ever day for a new version to be released.Īside from all the Quake 2 weapons I have added a few other things from Quake 2. Using FrikaC’s Railgun with a large amount of modifications and code I created based on the Quake 2 code I have put together th Quake 2 Weapons Project. I have seen other attempts at this, and aside from FrikaC’s Railgun nobody has come close. Well, I can prove that the weapons can be done perfectly like Q2, using only QuakeC. Other things have also been pointed out, like the graphics. Among the things some have pointed out are the weapons – they said the weapons could not be made in Quake. Posted on March 15th, 2012 | Last modified on July 22nd, 2019Įver since Quake 2 came out many have compared it to Quake.
